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Local
Team Championships TOURNAMENT RULES*
(*taken from 2003 format, there may be
slight variations, please see your Captains LTC packet for current
set of rules)
1. PRACTICE
TIME - Practice is allowed on tournament room tables during
specified periods, and only with the permission of the Tournament
Director. You are encouraged to practice on all tables designated
for that purpose, and are asked to share the tables with any other
contestant who wishes to use them. Any table designated as a
practice table during the event should be reserved for those
contestants who have not yet been eliminated from the tournament.
These tables are provided on a “challenge” basis. The winner of the
game in progress must accept the challenge of any incoming
player.
2. FORFEIT TIMES -
Forfeits will be determined 15 minutes after a match has been
called. If a team has registered for the tournament, every effort
will be made to locate the team before a forfeit is declared. The
Tournament Director determines when a match is officially
forfeited.
3. "SUDDEN DEATH" FORMAT - When the
"Sudden Death" format is used, all other League rules apply to
player selection. All players are asked to help keep to the schedule
by being ready when their match is called, and by observing the “Match Time Guidelines”.
8-BALL - This
format will be implemented 3 hours and 45 minutes into the match.
Each team match must be in the 5th individual match by the
3-hours-and-45-minutes mark or all subsequent matches will be a
one game race.
9-BALL - This
format will be implemented 3 hours into a match. Each team match
must be in the 5th individual match by the 3-hours mark or all
subsequent matches will consist of all points earned being
doubled. Each object ball made will count as 2 points and the
9-ball will count as 4 points.
*Your Tournament
Director may choose to split matches rather than use the Sudden
Death Format.
4. DECLARING PLAYERS - Once a player has
been declared by both teams in a match, the players cannot be
changed unless a 23/19 Rule or Originality Rule is in
jeopardy.
5. COACHING - A
player may only be coached once per game. If a coach suggests a
time-out to the player, the time-out must be taken. Mark all coaches
(time-outs) with a “T” on your scoresheet. Coaches are allowed to
place the cue ball (during a coaching time-out) in a ball-in-hand
situation. All rules regarding fouling the cue ball apply to the
coach when placing the cue ball for a player.
6. CHECKING
PLAYER ID - All players will be required to present current
certified positive picture I.D. in the form of a state I.D. from
their state of residence, a passport or a Military I.D. Prior to the
lag at the beginning of each match both players in the match must
place their I.D. on the table for their opponent’s review. If the
player does not have the I.D. at that time, the team will forfeit
that individual match and the use of that player for the remainder
of the match. The opponent remains eligible to play in a later
match; however, the team must show it can stay within the 23-Rule
and Originality Rule by using a remaining player on the roster. If a
player(s) neglects to ask an opponent for proper identification
prior to the lag at the beginning of their match, and the identity
of the opponent becomes questionable after a game is in progress,
the only option is to finish the game currently underway, then ask
for a tournament official to verify the opponent’s identification
before continuing the match. The Tournament Director is the only
person who can make a judgment on any form of I.D. in question and
decide what course of action will be taken concerning the identity
of the player in question.
7. SCOREKEEPING -
Scoresheets with “innings” recorded and “defensive shots” marked
must be kept by a member of both teams or by an official
scorekeeper. If it is determined that a team is not marking
defensive shots, then the Tournament Director may arbitrarily raise
some or all skill levels on that team. Scoresheets must be signed
and turned in to the Control Table to receive credit for match wins.
Refusal to sign a scoresheet does not affect any match protest. It
is the responsibility of the winning team to make sure the Control
Table receives proper scoresheets.
(8-Ball Only) -
Please make sure you mark Early 8s (E-8), 8-on-the-Breaks (8OB)
and Break and Runs (BR) on your scoresheets. Patches for
8-on-the-Break and Break and Runs will be awarded. They must be
claimed at the Control Table when the scoresheets are turned in
for processing.
(9-Ball
Only) - Once one team has reached 51 points, the match
is over. Do not finish out that individual match, simply mark
on the scoresheet “Not Finished” (NF). Please make sure you mark
all balls pocketed, dead balls, Break-and-Runs (BR) and
9-on-the-Breaks (9OB). Patches for 9-on-the-Snap and Break and
Runs will be awarded. They must be claimed at the Control Table
when the scoresheets are turned in for
processing.
Important Note: Any team caught fraudulently
keeping score—adding innings, altering scoresheets in any manner,
etc.—will be subject to disqualification.
8. DRESS CODE -
Proper attire must be worn at all times in and around the tournament
site. The Tournament Director shall determine what is proper attire,
and is responsible for requiring the change of improper attire on
the part of any contestant. Any change of improper attire will not
be just cause for delay in the progress of a team match. Refer to
the "Tournament Dress Code" flier in your Finalist Packet to know
what is considered proper attire.
9. NO SMOKING - Smoking is not
permitted inside the building; however, designated smoking areas
will be established outside the event.
10. GAME RULES -
APA game rules apply. Any and all local bylaws or interpretations
which are not in full accord with the National rules established by
the APA do not apply to your participation in the National event. It
is your responsibility to know what is a National Rule (or
standard), and what is a Local Bylaw (or standard).
11. SKILL LEVELS -
The APA is the sole judge of a player’s ability, and may at any time
raise a player’s skill level if the APA believes that he is not
playing up to his true ability.
It is especially
important that the skill level at which you participate in this
event reflects your true ability according to National rules and
standards. This is your responsibility. You are advised by
the APA to make certain that you and your teammates fully understand
and conscientiously follow all of the rules and standards. If you
feel you or one of your teammates is playing a level above the level
he qualified with, it is your responsibility to discuss this with
your League Operator prior to the event, or with the Tournament
Director at the event prior to the start of play to raise the player
to his appropriate level.
12. FOULS - Fouls
may be called by the player or by his coach. It should be kept in
mind, since everybody on the team may communicate with the coach,
that in effect, anyone on the team may call a foul, but only a call
made by the coach or the player makes it official. Each player is
advised when taking ball-in-hand, to make certain you actually have
ball-in-hand. If you do not confirm ball-in-hand with your opponent,
or with tournament officials, and there is a difference of opinion,
then you subject yourself to the potential costly mistake of fouling
the cue ball unknowingly.
13. CUE BALL FOULS
- The cue ball is always alive. Do not touch the cue ball while
it is still rolling. Doing so may result in a foul.
14. CLOSE SHOTS -
If a shot looks like it may result in a “bad hit,” stop the game and
get a tournament official to make the call. Either player may stop
the game to ask for a call. The decision of the tournament official
is final. If a shot is close and a tournament official is not
called, the ruling will have a tendency to be in the shooter’s
favor.
15. MARK THE 8-BALL
(8-Ball Only) - A coaster, pocket marker or any other reasonable
marker (except chalk), must be placed by the intended pocket. If a
player pockets the 8-ball without marking the intended pocket and
the opponent calls “loss of game” prior to racking, it will result
in a loss of game. If the marker is already at the intended pocket
from a previous attempt or game, it is not necessary for the shooter
to touch it, pick it up, or reposition it. Anyone may remind a
player to place the pocket marker and it will not be considered
coaching or a foul.
16. THE 23-RULE -
The 23-Rule will be enforced. No team may play five players whose
combined skill levels exceed 23. In addition, a team must show that
it could have fielded a legal team (meaning it could have fielded 5
players that did not exceed 23) if the match had gone the entire 5
individual matches. If the total skill levels of the lowest five
players listed on your roster are equal to or less than 23, then
your team can meet the 23-Rule. This means that a team may not lead
off with three players whose skill levels add up to 19 unless there
are two 2’s listed on the roster. A team may not try to win with its
first three players and disregard the 23-Rule.
What
Happens If A Team Is Unable To Comply With The
23-Rule?
If the total skill levels
of the lowest five players listed on the roster exceed 23, the team
will have to play four players whose skill levels do not exceed 19
in the Open Division and forfeit the fifth match. If a team's skill
levels elevate to the point where the skill levels of the lowest
four players on the roster exceed 19, then they can play three
players to 15 and forfeit the fourth and fifth matches.
17. INELIGIBLE
PLAYERS - Ineligible players are those players who, for whatever
reason, are not eligible to play in any match during this
tournament. All ineligible players will be removed from the Higher
Level Tournament roster and will not count for 23-Rule
purposes.
18. SENIOR PLAYERS (9-Ball) - Only two
senior skill level players may play in any given team match. Senior
skill level players are those players who have a skill level of 6,
7, 8 or 9.
19. COMMON PLAYERS -
NATIONAL LEVEL - A common player is defined as a player on more
than one team. A team may have up to two players that are common
with another team in the same format at the National Level of the
Team Championships. A player may be common on up to two teams in
each format at the National Level of the Team Championships. This
means you may qualify on up to two 8-Ball Open Teams, two 9-Ball
Teams and two Ladies Teams. If you qualify on more than two teams in
any format you must choose which team rosters you will stay on,
prior to entering the National Level of the
Championships.
NOTE: Matches will not be held up for players who are
participating on multiple teams.
20. WHAT
HAPPENS IF A TEAM MATCH ENDS 2-2? (8-Ball) - If it is time for
the fifth match and neither team has an eligible player present to
play, the match is decided by the performance of the two teams in
the first three matches. The team that won two out of the first
three matches is determined the winner and advances to the next
round of the tournament.
WHAT HAPPENS IF A TEAM
MATCH ENDS 50-50? (9-Ball) – Championship matches will be scored
the same as weekly play, with one exception – an individual forfeit
is worth 20 points. The first team to reach 51 points is the winner.
In case of a tie at the end of the match of 50 to 50 match points,
the tie would be broken by the number of individual matches won by
each team.
21. TEAM
DISQUALIFICATION PROCEDURE - If Higher Level Tournament play is
to be truly meaningful and rewarding, then those who play below
their true ability must be penalized.
In order to conduct a
fair and equal tournament for all APA players, APA must ensure that
all participants are playing at skill levels that are not below
their true ability. Handicap manipulation compromises the fairness
and integrity of tournament play and cannot be tolerated.
Accordingly, the APA may disqualify any team if, in APA’s sole
judgment and absolute discretion, one or more of its players are
deemed by APA to be playing at a skill level below their true
ability. The determination of whether a player is playing at a skill
level below his or her true ability is necessarily subjective; APA
is the sole judge of a player’s ability and may make such a
determination in its absolute judgment and discretion.
Disqualification will mean forfeiture of all titles, awards, prize
money, and a minimum 2-year suspension from the League.
The Tournament Director
will review the performance of each team after every round of play
and make skill level adjustments as necessary. They will also
investigate complaints and review elevated skill levels to determine
the eligibility status of the team(s) involved. Teams may be
disqualified at any time during or after tournament play if the APA
concludes the team members have, without justification, played below
their true ability. It is up to the disqualified team to provide an
explanation or justification for elevated skill levels.
22. PROTESTS - All
protests must be made to the Tournament Director in a sportsmanlike
manner by the Team Captain. There is a $50.00 filing fee for any
protest which is refundable if the team filing wins the protest. Any
team disrupting the tournament, causing a scene, or causing other
problems at or around the tournament site will lose the right to
protest. The Tournament Director will resolve all issues on the
spot. The APA is the highest authority. Any rulings made by the APA
will be final.
23. RULES OF
CONDUCT - Read the “Rules of Conduct”. Make sure you understand
the penalty level system. It is designed to stop a problem while it
is still a small problem. The Rules of Conduct may be used by the
APA Tournament Director or designated tournament official at this
event for any form of misconduct.
24. WARNINGS – If
a warning is given in an individual match, that warning will follow
the team throughout the remainder of that team match. For example,
if a player is warned for sharking his opponent, and in the next
match a player from that same team is warned for sharking his
opponent, the result will be ball-in-hand. Such warnings will be
noted by a tournament official on the scoresheets.
25. SPORTSMANSHIP
- The primary objective of the League has always been to provide
players of all abilities with the fun and enjoyment of friendly
competition. Naturally it is expected that each player arrived
hoping to do well, and it is expected that each player will be doing
his best to win. On the other hand, each player is also expected to
accept defeat in a sportsmanlike manner.
Two common violations of
good sportsmanship are conceding an unfinished game and undoing a
cue during play. Both forms of conduct are frowned upon by
professionals, and should be eliminated from amateur play. All
players are asked to allow opponents to finish the game before
racking the balls or undoing your cue. No penalty will be assessed
unless, in the opinion of the Tournament Director, a repeated
violation of this conduct rule occurs.
Another area of good
sportsmanship concerns fouls. A foul is a foul and should be
observed as such. Occasionally a player feels that a foul is a foul
only if he gets caught. Generally speaking, a professional player
will call a foul on himself. Likewise, good sportsmanship in the
amateur ranks requires a player to admit a mistake, and live with
the consequences. On the other hand, it is technically each player’s
responsibility to protect himself. Pay attention to your
game.
A “Sportsmanship Award”
will be given at the end of each event (8-Ball Open Division and
9-Ball Open Division). You may vote for teams by making comments on
the back of your scoresheet or by telling an APA Staff member at the
Control Table.
26. EQUIPMENT
REGULATIONS - In general, any piece of equipment designed
specifically for pocket billiards, with the exception of jump sticks
and laser devices, is acceptable in APA Higher Level Tournament
events. Special equipment, such as bridges and cue extenders, are
legal. A player my use one cue stick for breaking and a different
cue stick for shooting. A player can change shafts or cue sticks
between games, but once he has made a shot in a game he must
continue playing with that cue stick until that game is over.
Players are not allowed to break their cue sticks down and use just
the shaft to attempt jump shots.
Any equipment bearing any
message or image of a sexually explicit or political nature, or a
message or image which may be offensive due to the use of profanity
or by virtue of its promotion of violence, alcoholism or substance
abuse, shall be prohibited from use in all APA events. The
Tournament Director shall be the enforcing authority of this
regulation.
The Tournament Director
shall have the right to inspect a player’s cue or cues at any time
during a tournament without prior notice to the player. If the cue
or cues are found to be in violation of this regulation, the player
shall immediately cease using the objectionable cue during
tournament play or face immediate disqualification and forfeiture of
all prize money earned and/or entry fee paid.
HLT
Qualifiying Criteria
In order for a
player to advance to any level of the National Team Championships
(including the Local Team Championship) they must meet certain
criteria.
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Must have a
handicap based on 10 actual League Match Scores. These include
normal weekly play, playoffs, and Tri Cup Scores.
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Must advance
with the highest session ending handicap he had from the time
their team became qualified to his Spring Session ending
handicap. (Highest session ending must also be based on 10
actual League match scores).
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In order to
be considered a full-fledged member of a team and eligible to go
the the NTC, a player must have played at least four times with
the team in the Spring Session.
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Must
maintain current APA membership status.
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Be on a team
that has as least 4 original members.
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Have either
joined an already qualified team, been a member of a team that won
a session/division title to gain entry into
HLT.
RULES OF
CONDUCT
The APA has established
and will strictly enforce the following conduct rules for Higher
Level Tournament play.
1. No loud,
abusive or profane language will be tolerated at this tournament.
The APA knows most of you are in the League to have a good time
and to enjoy some friendly competition. If there is a problem,
simply bring it to the attention of the tournament officials, and
the official will handle it. Remember in each situation the ruling
must go for one side and against the other side, and it is
required each player be able to accept being ruled against without
causing a scene.
2.
Unsportsmanlike conduct toward the opposing player or tournament
official is not allowed.
3. Any player
involved in an incident that includes either physical abuse or the
throwing of an item at the opponent or tournament official will be
disqualified immediately, and required to leave the tournament
premises.
4. Any player
caught hitting a cue against the table, wall, floor, etc., or
recklessly swinging a cue will be disqualified immediately, and
required to leave the tournament premises.
5. Abusive
behavior towards the Tournament Director or any of his/her
designates will not be tolerated.
6. Excessive
slow play will not be tolerated.
The penalties for
violating any of the five categories detailed above are as
follows:
A
warning may or may not be given, depending upon the severity of the
situation.
* Penalty Level
1 - Your opponent will be given ball-in-hand. If the player is
still shooting, or already has ball-in-hand, then that player will
be allowed to shoot until missing, and then be given ball-in-hand
again.
* Penalty Level
2 - Your opponent will be granted the game. (9-Ball: Plus
points for all balls remaining on the table.)
* Penalty Level
3 - Your opponent will be granted the match.
* Penalty Level
4 - Disqualification.
Note: If the violation or
disturbance that caused the initial penalty level to be levied does
not cease, the Tournament Director and/or his/her designated
assistants have the right to go from one penalty level to the next
penalty level immediately.
MATCH
TIME GUIDELINES
We have established
guidelines to limit match play time in an effort to produce a
tournament that adheres to a schedule that is productive and
enjoyable for all the participants. We have a full schedule of
rounds that must be completed in a timely manner. We strive to offer
the best environment and playing conditions to our participants,
while fulfilling our obligations to the tournament
facility.
The guidelines we have
set are more than adequate for tournament status play; in most cases
actual match play will take less than the time allotted. Please be
courteous; long matches are exhausting to all the players. We ask
for good sportsmanship in keeping to the schedule. Your cooperation
will help make this tournament fun and exciting for everyone.
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TIME GUIDELINES
FOR INDIVIDUAL MATCHES 8-BALL |
| Total
Games Must Win |
Match
Time |
Average Game |
| 4 -
6 |
45
minutes |
10
minutes |
| 7 -
10 |
60
minutes |
8
minutes |
EXAMPLE: If a player with a
“games must win” of 5 is matched with a player with a
“games must win” of 3, the total of their “games must win” is
8; so their match should last no longer than 60 minutes.
| TIME
GUIDELINES FOR INDIVIDUAL MATCHES 9-BALL |
| Match
Time 40-60 minutes |
| ADDITIONAL TIME GUIDELINES |
| Each
New Player Selection |
2 minute
limit |
| Each
Coaching |
1 minute
limit |
| Average Shot |
20
seconds |
| Special Shooting Situation |
45
seconds (maximum) |
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